The New Worlds Project is a surprisingly open community with very few rules. The members of the Project have been able to judge well the limits of decency. Due to our subject matter, the war, we also allow a good deal of creative liberty with regards to themes of violence, to swearing, etc. The rule of thumb given to our members is that these themes need to be used only to the extent that they contribute to the quality of their storyline.
The Project maintains a short list of rules that are applicable in particular to the role-playing game and to the forums. These are designed to ensure quality of writing, and quality of enjoyment of the game for all users.
1. Whilst we would like to offer our writers as much freedom in their writing as possible, we would ask that writing not exceed an R (US) or 15 (UK) rating. This prohibits scenes of an intensely graphic sexual nature as well as extremely graphic descriptions of obscene horror or violence.
2. Without the permission of the author who first created that character, you may not arbitrarily kill off player-created characters without their prior consent.
3. If you want to write a story involving some kind of super-weapon or balance of power altering device, please contact the administrators for approval. Any unapproved use of such weapons will be severely reprimanded.
4. It is prohibited to copy work from other sources. "New Worlds" is an original universe; therefore we ask that you not borrow things from other science fiction universes (like Warp Drives, Star Destroyers, Klingons, Narns etc.) We recognise that some crossover of references may be necessary (since those universes use generic terms like thrusters, bulkheads, sensors) but no major infractions of this rule will be permitted.
5. God-moding, that is the posting of "solves-everything" posts, is not allowed in New Worlds. Your starship, for example, cannot in one minute be participating in conflicts light years apart. Likewise, it is very unlikely for a light frigate to be able to destroy a heavy fightercraft carrier in one magical shot.
6. New Worlds Administration monitors all posts for continuity issues. Continuity ensures that all events in the New Worlds universe are actually connected and do not contradict. If you are approached by the New Worlds Administration with a request to adapt a certain part of your role-play as a result of these continuity issues, you are kindly asked to comply.
7. Anti-social behaviour, in the form of "faction prejudice," will not be tolerated in New Worlds. The New Worlds Administration will take proactive steps to ensure that no "New Worlds cliques" develop. We ask that all members participate with one another without prejudice.
8. New rule as of March 2005: New Worlds is very concerned with ensuring that players interact with one another, as a result, New Worlds players are asked not to create threads before having found a co-writer who will assist in the writing of the storyline. Exceptions can be granted on a case-by-case basis by any of the New Worlds Administration.
9. New temporary rule as of May 2005: New Worlds has become very concerned about the unlikely proliferation of so-called "rogue, pirate, mercenary" type characters. As a result, a moratorium on such characters is in place indefinitely This prohibition has been partially lifted as of May 2008..