Military
The Remteklar and the Velakor
New Worlds Staff, 506.09.01 @ 06:00




The Gohorn Directorate's ground and space support crafts were designed to (like their starships) strike fear into their enemy's heart without even firing a shot. In order to accomplish this, the Gohorn Directorate building their vehicles big and often clustered with as many gun ports as is reasonable without hampering the operations of the vehicles. The Gohorn Directorate's ground forces are often amply protected by hover tanks that are equally excellent missile launchers (whether that is against ground or air objectives). This equipment has made the Gohorns quite capable on ground, and combined with their excellence as warriors, has made them one of the most feared ground force that ever existed. In space, however, Gohorn Fightercraft have yet to show themselves as equal to their Terran and Rosebourg counterparts - the Gohorns are still learning how to make their Fightercraft less bulky, more manoeuvrable.

The Gohorns do not try to conceal their weapons, in fact they boast them. Most, if not all Gohorn Directorate warships are mounted with large laser gun turrets that are capable of firing the deadliest shots in the galaxy. The unfortunate side-effect to these massive guns is their cost of maintenance, as well as their cumbersomeness; Gohorn starships are the least manoeuvrable vessels in the entire galaxy, and to compensate, the Gohorns have increased the weight of Gohorn starships in order to make their ships more durable under fire. The Gohorn Directorate keeps a moderately well maintained fleet, although the fleet is quite numerous in size. In sheer numbers, the Gohorn Directorate outnumbers either the Terran Democratic Republic or the Rosebourg Monarchy. However, the Gohorn Directorate's research and technology has been centring on the creation of extremely powerful, and technologically advanced battleships - most of the ships in the Gohorn fleet (due to costs), however, are not battleships.

The Gohorn Military was designed to strike fear into their enemies; the presence of the large gun turrets is enough to make most crewmembers think twice before committing themselves to engage. The Gohorn Directorate spends over 70% of its resources on maintaining its military. The military structure itself is of huge proportions, with classes and divisions within divisions. The sheer size and clout of the military has made it a government in its own right.

The military is responsible for fighting wars, but it is also the sole investigative body of the Gohorn Directorate. There is no independent police force; instead the military takes care of all criminal issues as well. The name for the police department of the military is the Taretmak.


The Heads of the Armed Forces are the third most powerful people in the Directorate next to the Chief and Regent Admirals within their sphere of influence, though the Heads of the Armed Forces have better interaction with the Chief. These individuals hold enormous power over the people of the Directorate.

These individuals are incredibly important advisors to the Chief and are often responsible for coordinating almost the entire war-effort within their respective departments. Loyalty to these warriors is supreme.


Gohorn Military Academy, Helkatan, is the finishing school for all citizens of the Gohorn Directorate. Since military service is compulsory every male and female will go through the two year training course of the Academy, before their compulsory fifteen year military service. All Gohorns are given advanced combat training, and after the first year are assigned to their branch of the military based upon where their skills lie - Remteklar, Velakor or Dedareten. Discipline in the Academy is brutal and conditions many Gohorn soldiers in to the expert warriors that they are on the battlefield.


The rules of engagement for the Gohorn Directorate are incredibly precise, containing a strictness born out of the Gohorns' reverential approach to battle and the art of war. Called "The Fed'Krelek" Gohorn rules of engagement detail the entire scope and purview of a warrior in the thick of combat. The document is highly regarded by the warriors of the Directorate as a necessary tool to contain battle to the objectives, and not have it spill over in to general violence.


Type - # of Men - Standard Level of Commanding Officer

Squadron - 20 men
Platoon - (3 squadrons) 60 men
Company - (2 platoons) 120 men - Captain
Battle Company (Specialised) - (2 Companies) 240 men - Major
Battalion - (5 Companies) 600 men - Lieutenant Colonel
Combat Battalion - (10 Companies) 1,200 men - Combat Colonel
Brigade - (7 Combat Battalions) 8,400 men - General
Division - (5 Brigades) 12,000 men - Combat General
Klayor - (2 Divisions) 24,000 men - Battle General


Type - # of Ships - Standard Level of Commanding Officer

Squadron - 3 ships - Combat Captain (By order of the War Admiral)
Battle Squadron - (2 Squadrons) 6 ships - Commodore
Fleet - (4 Battle Squadrons) 24 ships - Combat Admiral
Combat Fleet - (5 Fleets) 120 ships - Battle Admiral
Tarolarks - (6 Combat Fleets) 720 ships - War Admiral - There are 13 Tarolarks


Classes and Clearance Levels

Chief
Flagship - GDS Sojvadan Kimcha

War Admiral
Dreadnaught - Nartarn Class
Heavy Battleship - Sojvadan Class

Battle Admiral
Battleship - Zarter Class

Combat Admiral
Light Battleship - Garboteen Class
Fightercraft Carrier - Sevmade Class

Commodore
Battle Cruiser - Khimcho Class

Combat Captain
Cruiser - Lamorn Class
Torpedo Cruiser - Panark Class
Missile Cruiser - Becarl Class
Intelligence Cruiser - Kay'Tor Class

Battle Commander
Destroyer - Asadan Class
Anti-Fighter Destroyer - Farlos Class
Light Destroyer - Backra Class

Lt. Commander
Frigate - Ishmire Class
Gunship - Kalter Class
Scout - Worsam Class
Troop Transport - Ralath Class
Armoured Troop Transport - Qartor Class
Repair Vessel - Yumonag Class
Cargo Vessel - Rachay Class
Medical Ship - Ventarne Class


Classes

Reconnaissance Fighter - Xarxan Class
Battle Fighter - Harto Class
Heavy Battle Fighter - Jarkat Class
Fighter Interceptor - Erktat Class
Fighter Bomber - Raqwan Class


Classes

Sector Command Station - Invect Class
Command Station - Partal Class
Outpost - Ulaw Class
Repair Facility - Treloc Class
Cargo Station - Aslort Class
Weapons Platform - Nabor Class


[/i]Classes[/i]

Surface-to-Surface Artillery - Lingar Missiles
Mobile Surface-to-Surface Artillery - Lingar'Ra Missiles
Surface-to-Air Missile Battery - Yolot Missiles
Mobile Surface-to-Air Missile Battery - Yolot'Ra Missiles
Weapons Platform - Kilor Platform
Hover-Tank - Ash'Wa Tank
Heavy Hover-Tank - Ral'Ta Tank
Mega Hover-Tank - Manorl Tank
Armoured Personnel Carrier - Laktan Carrier
Command Vehicle - Remteklar'Men Vehicle
"Tank-Buster" Hovercraft - Qazla Craft
Hover Personnel Carrier - Laktan'To Carrier
Hover Medical Extraction Carrier - Jos Carrier
Reconnaissance Hovercraft - Kay'Ton Craft


The weapons listed below are those which are issued to Gohorn soldiers. Lots of different models of weapons, as well as other less conventional weapons also exist, however those are corporation made and are not issued by the Directorate to their soldiers.

Laser Pistol - Tuton Pistol
Short Range Laser Rifle - Juar'An Rifle
Laser Rifle - Kli'zar Rifle
Long Range Laser Rifle - Graz'It Rifle
Plasma Fire Gun - Dar'Een Gun
Energy Grenade - Lak'Ort Grenades
Stun Grenade - Bas'Wer Grenades
Energy Grenade Launcher - Man'Vec Launcher
Hand-Held Missile Launcher - Jos'Xak Launcher
Personal Armour - Narto Armour


Commander in Chief - Chief Saljak
CinC Space Navy - War Admiral Aman
CinC Ground Forces - War General Omana
Intel Director - Coordinator Larsha
CinC Fighter Core - Flight Battle Admiral Pash
Tech Chief - Support Commander Jeen'rna
Medical Chief - Battle Doctor Irar'na


Enlisted
E1 - CREWMAN 3RD CLASS
E2 - CREWMAN 2ND CLASS
E3 - CREWMAN 1ST CLASS
E4 - CREWMAN
E5 - SERGEANT 1ST CLASS
E6 - COMBAT SERGEANT
E7 - COMMANDING SERGEANT
E8 - COMBAT SERGEANT MAJOR

Commissioned
O1 - 2ND LIEUTENANT
O2 - 1ST LIEUTENANT
O3 - CAPTAIN
O4 - MAJOR
O5 - LIEUTENANT COLONEL
O6 - COMBAT COLONEL
O7 - GENERAL
O8 - COMBAT GENERAL
O9 - BATTLE GENERAL
WAR GENERAL OF THE ARMY


Enlisted
E1 - CREWMAN
E2 - COMMAND CREWMAN

Commissioned
O1 - ENSIGN
O2 - JUNIOR LIEUTENANT
O3 - LIEUTENANT COMMANDER
O4 - BATTLE COMMANDER
O5 - COMBAT CAPTAIN
O6 - COMMODORE
O7 - COMBAT ADMIRAL
O8 - BATTLE ADMIRAL
WAR ADMIRAL OF THE NAVY


O1 - FLIGHT CADET
O2 - FLIGHT OFFICER
O3 - FLIGHT LIEUTENANT
O4 - SQUADRON COMMANDER
O5 - WING COMMANDER
O6 - COMBAT MARSHAL


Commander in Chief - Chief Saljak
CinC Space Navy - War Admiral Aman
CinC Ground Forces - War General Omana
Intel Director - Coordinator Larsha
CinC Fighter Corps - Flight Battle Admiral Pashka
Tech Chief - Support Commander Jeen'rna
Medical Chief - Battle Doctor Irar'na


Intelligence apparatus for the Gohorn Directorate, the Dedareten are both the external and internal security agency for the Directorate. Headed by Coordinator Larsha, the Dedareten are a small group of soldiers who are given absolute authority by the Chief of the Directorate. Only a member of the Admiralty is not under the scrutiny of the Dedareten, who operate without impunity throughout the Directorate. As far as Gohorns feel fear, that is what they experience for the internal security wing.

Externally, the Dedareten rely on sting operations to capture enemy officials and then interrogate them. Highly skilled in interrogation because Gohorns make for bad operatives within other governments, the Dedareten are renowned for their ability to extract information from anyone. In so far as they need to use operatives to infiltrate the Terran Democratic Republic, surgically altered and loyalty tested Declothans are sent in.



The Taretmak is oftentimes made up of older soldiers who have served their 15 years in the Velakor or Remteklar and wish to transfer. Though it is the civil law enforcement division of the Gohorn Directorate, it still falls under the rank structure and jurisdiction of the military, just like most industries within the Directorate. Taretmak officers are tasked with solving civil crimes, murder, theft, fraud; the kind of crimes which the military is not set up to deal with.


this content item is from New Worlds Project - Sci-Fi Creative Writing and Roleplaying Game
( http://legacy.nwproject.org/plugins/content/content.php?content.252 )