Becarl Missile Cruiser
The Panark's successor, a missile platform not to be underestimated
New Worlds Staff, 504.02.06 @ 05:00

Name: Gohorn Missile Cruiser Becarl
Velakor Registry: 323-852-000
Sister Ships: GDS Klapon, GDS Acort, GDS Ilton (among others)
Commissioning Date: Hyperdate: 496.14.03 (14th of March, 2496)
Current Assignment: Military Operations
Class: Becarl Class
Type: Missile Cruiser
Classification: Military Support Ship
Construction Site: Gohorn Main Shipyard, Gohorn Prime: The Gohorn System

The Panark Torpedo Cruiser was a great success for the Directorate. A perfect military support ship in large fleet operations, the Panarks could score massive damage on the enemy in a short time. Following its success, the Directorate released plans for a Missile Cruiser that was slated to be slightly larger and carry the less volatile missiles, which are less prone to accidental damage. The result was the Becarl class missile cruiser.

Length: 590.000 Meters
Beam: 320.000 Meters
Height: 20 Decks (104.193 Meters)
Gross Mass: 1,084,652 Tons

Crew Capacity: 510 crewmembers (7 senior officers 503 crewmen, specialists, and junior officers)

Vortex Drive Manufacturer: Gohorn Engineering Corps (GEC), Gohorn Prime

As the Becarl Missile Cruiser is built on the frame of the Lamorn class cruiser, the same Vortex engine has been installed in it. Several modifications havbe been made which have increased the operational efficiency of the engine, ensuring a greater reliability in the potential speed of the class of ship. The engine is also more efficient in handling its power consumption, and thus greater energy can be spared for the missile systems.

Vortex Drive Type: Gohorn Engineering Institution Variable Geometry OITY/ASDNF-L-II Class

Normal Cruising Speed: 4,525,965 km/s
Maximum Cruise Speed: 5,992,357 km/s
Emergency Speed: 6,259,213 km/s

Counter Measures:
Counter Measures Type: GGTR-CM
Counters Measures Manufacturer: Gohorn Intelligence Bureau, Mirdak VII
Range of Countermeasures: 875,100 km
Countermeasures Payload: 30

Interceptors Type: INT-TGH
Interceptors Manufacturer: Gohorn Defense Force, Hordan Prime
Range of Interceptors: 22,875 kilometers
Interceptors Payload: 10

1 (Model FHAV) Laser Turrets: 600 megawatts discharge. These lasers are located in fore section of the ship and are designed for Forward Firing.

1 (Model AHAVII) Laser Turrets: 575 megawatts discharge. These Lasers are located in aft section of the ship and are designed for Rear Firing.

1 (Model PHAVIII) Laser Turrets: 575 megawatts per discharge. These Lasers are located in the port section of the ship and are designed for Port Firing.

1 (Model SHAIV) Laser Turrets: 600 megawatts per discharge. These Lasers are located in the starboard Section of the ship for Starboard Firing.

Anti-Fightercraft System
Manufacturer: Velakor Research Initiative, Gohorn Prime
System Type: Version VIII-GVMW-AB
Number of Anti-fightercraft Gun Batteries: 8

10 LLMN Missile Bays: 10 Missile Tubes, 3 fore, 3 aft, 2 starboard and 2 port. Available Payload of 450 missiles, Reload time is 8 seconds.

Name of System: Dual-Missile Coordination
System Manufacturer: Gohorn Engineering Corps
System Model: NNABY11

Dual-Missile Coordination is a computer system specially fitted on to the Becarl Missile Cruiser that allows it to coordinate a missile attack, timing the explosions and their locations with a fair degree of accuracy.

Anti-Sensor Detection System:
Anti-Sensor Detection System Manufacturer: Gohorn Intelligence Bureau, Mirdak VII
Anti-Sensor Detection System Model: KLOP132

Note: Anti-Sensor Detection System only work against starships which are far away, and cause a considerable energy drain on the ship using it.

Computer Type: The Becarl only carries one computer core, which handles all functions of the starship. It works on a secondary power generator from the rest of the vessel and is equipped with many fail safes so that it will not go offline. It carries a smaller computer system to coordinate missile attacks.

Transport Pods: 2
Transport Crafts: 4
Repair Pods: 3
Fighters: 6

Total # of Decks: 20

Major Deck Features:

Deck 01: Cargo Bays, Ventral Forward and Ventral Aft Lasers
Deck 02: Cargo Bays, Ventral Port and Ventral Starboard Lasers
Deck 03: Medical Bay, Junior Officer's Quarters
Deck 04: Junior Officer's Quarters, Mess Area
Deck 05: Enlisted Officer's Quarters, Recreational Facilities
Deck 06: Enlisted Officer's Quarters
Deck 07: Missile Bay
Deck 08: Missile Bay
Deck 09: Missile Bay
Deck 10: Command Center
Deck 11: Briefing Rooms, Captain's Quarters, Senior Officer's Quarters
Deck 12: Missile Bay
Deck 13: Missile Bay
Deck 14: Cargo Bays, Fighter Pilot's Quarters
Deck 15: Shuttle Bay 1, Fighter Bay 1
Deck 16: Main Computer Core
Deck 17: Main Engine Room
Deck 18: Vortex Drive
Deck 19: Vortex Drive Maintenance
Deck 20: Waste Extraction, Vortex Drive Exhaust Ports

Becarl Command Center Module Layout
The Command Center for the Becarl is circular with consoles along the circumference of the wall. Facing towards the fore sections of the vessel is a large screen that spans from floor to ceiling. The room's ceiling is 5 meters off the floor, to allow room for the Captain of the vessel to stand on the elevated level of the "command deck." The Command Deck (CD) is a circular platform 3 meters in diameter, raised 1 meter off the deck of the ship. There are rails all around this command deck, with only one staircase on and off it. Attached to the rails are sensor monitors and smaller consoles so if necessary, the Captain can do all the basic functions of the vessel. Each Captain has his own preference towards seating. Some prefer sitting, others prefer to stand. So when a new Captain boards his vessel, he can either get rid of or bring in a chair for him to sit on. This chair would be fixed in front of the fore most consoles of the railing, facing the screen and can swivel around the rails. All of the consoles in the Becarl's Command Center can be pushed in to the wall if greater space is needed. For instance, the science console, which does not serve as much purpose on this vessel, can quite easily be put away to create room for officers to move around.

Becarl Engine Room Module Layout
The Engine Room is located above the main Vortex drive area, but there are stairs and lifts down to the Vortex Maintenance rooms. The Engine Room is called so because they regulate the Vortex drive from it and the rest of the systems on the ship. The Main Engine Room is a large, square room with a big circular table in the middle. From either side of the room, four corridors lead off. One to the lifts, which will take you to the rest of the ship and one for the stairs, and lifts from which you can access the Vortex Drive. A third to access a medium sized room, which deals with power distribution, and the fourth will take you to the rest of the deck. As is always necessary in any Engine Section, space is essential because there are lots of Engineers. The corridors on this deck are twice the size to accommodate lots of people during a crisis. Consoles line all of the walls and the large table is covered with them too.

Becarl Fighter Bay Module Layout
The fighter bays stretch most of the aft section of the Becarl. Lined up in a row, their noses pointed towards the large doors that control their entry and exit (2 fighters sit side by side in front of every door.) This is done so there is no time wasted in launching the vessels; they can all leave at once. This long stretched Fighter Bay requires several doors. There are 3 located along the back wall. An observation level is located 10 meters above the floor, so people are able to watch and monitor the fighter craft launch.

this content item is from New Worlds Project - Sci-Fi Creative Writing and Roleplaying Game
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